NASAGA 2007: Games, games everywhere
Opening Sessions and Overview
North American Simulation and Gaming Association (NASAGA) held their annual conference in Atlanta Georgia Oct 10-13. It was the first time I attended the conference, and I found it to be very warm and welcoming.
Surrounded by games!
Like any conference, there were more offerings than I could begin to attend. This one had me constantly trying to chose between sessions I thought were important for my professional development, and ones that just looked really fun.
There were games everywhere. From paper to cards, board games, and games on laptops. It was hard to take it all in. You had to pay attention, there were interesting things on tables in the hall, in the center of tables in sessions and meals. I saw groups in the lobby all hours of the day and night leaning over some kind of game. I had no idea there were so many, or people who knew how to play most anything you could name.
I suspect there is a conference within the conference that happens informally in the hallways and after hours. While I like games, I am really passionate about experiential methods. I’m not sure my brain works fast enough to really be a gamer. I think I might be too reflective. So I wasn’t sure about trying to join in the informal sessions. Would I be run out of the hotel as an impostor gamer? I was so tired from just the sessions, it was easy not to even have to take the risk to find out.
The Game of Magic: The Magic of Games
Bernie DeKoven was the first speaker. He talked about the concept of half-belief. Games and simulations work when there is enough connection to other things or experiences in our lives that they can create a half-belief. We sort of know they aren’t real, but when they engage us enough to hook us in a particular way, the game moves into a new space. The potential to learn something new emerges.
Call it What You Will: A Conceptual Framework for Training Games, Simulations, and Activities.
Silasailam ‘Thiagi’ Thiagarajan came to the stage. Thiagi has a particular kind of presence so no matter where he stands, it becomes a stage. I don’t think words can really describe the magic of Thiagi, you just really need to see him in action.
The thing I find most compelling about Thiagi is not only is he incredibly prolific (He creates a game everyday), but he also thinks deeply about how and why they work. He can structure complex concepts and lay them out in a way that they suddenly become clear to who ever choses to listen carefully. It takes focus.
He named four characteristics of games.
- Conflict (the challenge)
- Control (the rules)
- Closure (the end)
- Contrivance (the half-belief)
A simulation includes the above and adds:
- Correspondence (connection to real world)
A Training Game includes all of the above and adds:
- Competency (improvement from participation)
The Thiagi Group has created a glossary of learning activities . To help us learn about them, each person got a card with an activity and its definition. We had to mill around and ask as many people as possible about the activity they had on the card. I was surprised at how many I wasn’t familiar with. It’s so easy to become attached to our favorite methods and forget how many others are out there we can use.
In the next few days
I’ll be writing about the sessions I attended on each day of the conference, as well as the session I did with Peggy Pusch on What makes simulations magic? If you attended the conference and write about your experience, let me know so I can link to you. I’d love to hear about some of the other things I missed.
Other posts about the conference:
NASAGA 2007: Pictures everywhere, NASAGA 2007: Games, games everywhere , Game night at NASAGA 07 nasaga2007
