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	<title>Comments on: NASAGA 2007: Games, games everywhere</title>
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		<title>By: NASAGA 2007: systems, magic and metaphors &#187; VisualsSpeak</title>
		<link>http://www.christinemartell.com/2007/10/nasaga-2007-games-games-everywhere/comment-page-1/#comment-111</link>
		<dc:creator>NASAGA 2007: systems, magic and metaphors &#187; VisualsSpeak</dc:creator>
		<pubDate>Mon, 22 Oct 2007 19:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://christinemartell.com/2007/10/17/nasaga-2007-games-games-everywhere/#comment-111</guid>
		<description>[...] NASAGA 2007: Pictures everywhere, NASAGA 2007: Games, games everywhere , Game night at NASAGA 07 nasaga2007   This entry was posted on Monday, October 22nd, 2007 at 11:30 am and is filed under Presentations. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site. [...]</description>
		<content:encoded><![CDATA[<p>[...] NASAGA 2007: Pictures everywhere, NASAGA 2007: Games, games everywhere , Game night at NASAGA 07 nasaga2007   This entry was posted on Monday, October 22nd, 2007 at 11:30 am and is filed under Presentations. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site. [...]</p>
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		<title>By: Christine Martell</title>
		<link>http://www.christinemartell.com/2007/10/nasaga-2007-games-games-everywhere/comment-page-/#comment-112</link>
		<dc:creator>Christine Martell</dc:creator>
		<pubDate>Mon, 22 Oct 2007 04:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://christinemartell.com/2007/10/17/nasaga-2007-games-games-everywhere/#comment-112</guid>
		<description>Les, The computer monsters were eating your comment, but I wrestled it back away from them by throwing them a game to distract them. Ok, I&#039;ll try playing with you in the lobby, but you have to promise to be nice (at least part of the time). And I probably need to watch for a while to figure it all out. I was amazed at how many people in NASAGA seemed to be able to grasp all the rules, apply them, and have strategy figured out while I was absorbing rule number one. Yikes, you gaming fanatic people are pretty amazing with your lightening fast brains.</description>
		<content:encoded><![CDATA[<p>Les, The computer monsters were eating your comment, but I wrestled it back away from them by throwing them a game to distract them. Ok, I&#8217;ll try playing with you in the lobby, but you have to promise to be nice (at least part of the time). And I probably need to watch for a while to figure it all out. I was amazed at how many people in NASAGA seemed to be able to grasp all the rules, apply them, and have strategy figured out while I was absorbing rule number one. Yikes, you gaming fanatic people are pretty amazing with your lightening fast brains.</p>
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		<title>By: Game night at NASAGA 07 at VisualsSpeak</title>
		<link>http://www.christinemartell.com/2007/10/nasaga-2007-games-games-everywhere/comment-page-1/#comment-113</link>
		<dc:creator>Game night at NASAGA 07 at VisualsSpeak</dc:creator>
		<pubDate>Sun, 21 Oct 2007 04:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://christinemartell.com/2007/10/17/nasaga-2007-games-games-everywhere/#comment-113</guid>
		<description>[...] posts about the conference NASAGA 2007: Pictures everywhere, NASAGA 2007: Games, games everywhere [...]</description>
		<content:encoded><![CDATA[<p>[...] posts about the conference NASAGA 2007: Pictures everywhere, NASAGA 2007: Games, games everywhere [...]</p>
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		<title>By: Evil Sue Hickton</title>
		<link>http://www.christinemartell.com/2007/10/nasaga-2007-games-games-everywhere/comment-page-1/#comment-110</link>
		<dc:creator>Evil Sue Hickton</dc:creator>
		<pubDate>Sat, 20 Oct 2007 11:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://christinemartell.com/2007/10/17/nasaga-2007-games-games-everywhere/#comment-110</guid>
		<description>Hi Christine

sounds like a fantastic conference.  As a fairly hardcore gamer myself and someone who works with technology in education, this type of conference sounds right up my alley!  Wish work would send me overseas :(

Looking forward to reaading more posts about it.

Sue</description>
		<content:encoded><![CDATA[<p>Hi Christine</p>
<p>sounds like a fantastic conference.  As a fairly hardcore gamer myself and someone who works with technology in education, this type of conference sounds right up my alley!  Wish work would send me overseas <img src='http://www.christinemartell.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Looking forward to reaading more posts about it.</p>
<p>Sue</p>
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		<title>By: Les Lauber</title>
		<link>http://www.christinemartell.com/2007/10/nasaga-2007-games-games-everywhere/comment-page-1/#comment-115</link>
		<dc:creator>Les Lauber</dc:creator>
		<pubDate>Thu, 18 Oct 2007 19:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://christinemartell.com/2007/10/17/nasaga-2007-games-games-everywhere/#comment-115</guid>
		<description>Christine, I&#039;m enjoying your blogs. I hadn&#039;t thought about the metaconference concept for NASAGA...but I think it probably fits. One of the things I enjoy about NASAGA is that there are always more sessions than I can fit in, and I always have to make tough choices. Another thing is all the training games I experience as a participant. (Even when I participate in a game I&#039;ve already experienced, the debrief pulls out some new twist or tidbit I hadn&#039;t considered before. I have repurposed several dozen games after just this sort of experience.)

Like Doug, I was one of those people sacrificing sleep for after-session games. Let me soundly second both his excitement for those sessions and his invitation to join in after-session games next year. I agree with his observation that we shift back-and-forth between an evaluative mode (&quot;I can use this in my next training game&quot;) and an affective one (&quot;WOW! That was FUN!&quot;) Additionally, over some board game we are also comparing notes on sessions, discussing our own uses and applications of simulations and games, getting advice from others, and the like. And we tend to have a variety of games that fit a variety of playing styles, too...so if one game doesn&#039;t go over, we just pull out another one!

Keep the blogs coming, Christine...I&#039;m sitting on the edge of my chair waiting for the next one!

Best regards

Les Lauber</description>
		<content:encoded><![CDATA[<p>Christine, I&#8217;m enjoying your blogs. I hadn&#8217;t thought about the metaconference concept for NASAGA&#8230;but I think it probably fits. One of the things I enjoy about NASAGA is that there are always more sessions than I can fit in, and I always have to make tough choices. Another thing is all the training games I experience as a participant. (Even when I participate in a game I&#8217;ve already experienced, the debrief pulls out some new twist or tidbit I hadn&#8217;t considered before. I have repurposed several dozen games after just this sort of experience.)</p>
<p>Like Doug, I was one of those people sacrificing sleep for after-session games. Let me soundly second both his excitement for those sessions and his invitation to join in after-session games next year. I agree with his observation that we shift back-and-forth between an evaluative mode (&#8220;I can use this in my next training game&#8221;) and an affective one (&#8220;WOW! That was FUN!&#8221;) Additionally, over some board game we are also comparing notes on sessions, discussing our own uses and applications of simulations and games, getting advice from others, and the like. And we tend to have a variety of games that fit a variety of playing styles, too&#8230;so if one game doesn&#8217;t go over, we just pull out another one!</p>
<p>Keep the blogs coming, Christine&#8230;I&#8217;m sitting on the edge of my chair waiting for the next one!</p>
<p>Best regards</p>
<p>Les Lauber</p>
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		<title>By: Christine Martell</title>
		<link>http://www.christinemartell.com/2007/10/nasaga-2007-games-games-everywhere/comment-page-1/#comment-114</link>
		<dc:creator>Christine Martell</dc:creator>
		<pubDate>Thu, 18 Oct 2007 15:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://christinemartell.com/2007/10/17/nasaga-2007-games-games-everywhere/#comment-114</guid>
		<description>Doug,
Yea, isn&#039;t it amazing how different things look from the inside versus the outside? As a new person to any group I&#039;m always trying to figure out if I am going to fit. Comparing my insides to the outside impression. Glad to know my guesses were wrong!

I will look forward to the hallway games next year.</description>
		<content:encoded><![CDATA[<p>Doug,<br />
Yea, isn&#8217;t it amazing how different things look from the inside versus the outside? As a new person to any group I&#8217;m always trying to figure out if I am going to fit. Comparing my insides to the outside impression. Glad to know my guesses were wrong!</p>
<p>I will look forward to the hallway games next year.</p>
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		<title>By: Doug Nelson</title>
		<link>http://www.christinemartell.com/2007/10/nasaga-2007-games-games-everywhere/comment-page-1/#comment-116</link>
		<dc:creator>Doug Nelson</dc:creator>
		<pubDate>Thu, 18 Oct 2007 13:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://christinemartell.com/2007/10/17/nasaga-2007-games-games-everywhere/#comment-116</guid>
		<description>Christine,

So glad that you enjoyed the conference! I attended the session that you and Peggy facilitated, and it was one of the highlights of the conference for me.

You wrote:
Iâ€™m not sure my brain works fast enough to really be a gamer, I think I might be too reflective. So I wasnâ€™t sure about trying to join in the informal sessions. Would I be run out of the hotel as an impostor gamer?

I&#039;m one off those hunched over the late-night gaming tables in the lobby. One of the things I love about NASAGA is that the informal sessions *are* so reflective:

&quot;Ooh, that&#039;s an interesting twist! I could see incorporating that into my teambuilding sessions.&quot;

&quot;I&#039;m not sure this part is really working. What if they....&quot;

And sometimes just: &quot;Hey, that was fun!&quot;

So do join us next year for the hallway games as well. My favorite from this year: Incan Gold. Simple, quick, and instantly recognizable  correspondence to risk, reward, and teamwork.

Doug Nelson
Kinection</description>
		<content:encoded><![CDATA[<p>Christine,</p>
<p>So glad that you enjoyed the conference! I attended the session that you and Peggy facilitated, and it was one of the highlights of the conference for me.</p>
<p>You wrote:<br />
Iâ€™m not sure my brain works fast enough to really be a gamer, I think I might be too reflective. So I wasnâ€™t sure about trying to join in the informal sessions. Would I be run out of the hotel as an impostor gamer?</p>
<p>I&#8217;m one off those hunched over the late-night gaming tables in the lobby. One of the things I love about NASAGA is that the informal sessions *are* so reflective:</p>
<p>&#8220;Ooh, that&#8217;s an interesting twist! I could see incorporating that into my teambuilding sessions.&#8221;</p>
<p>&#8220;I&#8217;m not sure this part is really working. What if they&#8230;.&#8221;</p>
<p>And sometimes just: &#8220;Hey, that was fun!&#8221;</p>
<p>So do join us next year for the hallway games as well. My favorite from this year: Incan Gold. Simple, quick, and instantly recognizable  correspondence to risk, reward, and teamwork.</p>
<p>Doug Nelson<br />
Kinection</p>
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